Operate your own off world mining operation on a deserted planet rich with minerals. Make as much money as possible to pay off your orbital mining cruiser and keep your bosses happy.

  • Build and design your dream underground mine.
  • Deploy drones to mine out your layout and build equipment.
  • Place equipment to increase mine efficiency.
  • Large randomly generator mineral maps to work with.
Upcoming Features
  • Vision fog, radar and scanning game play.
  • Upgrade drone AI and instructions.
  • New equipment and buildings.
  • Ground terrain for more challenging maps.
  • Tons of other tweaks and updates.

Thanks for checking out Mined. Please leave some comments and feedback.

Published Aug 23, 2016
StatusPrototype
PlatformsWindows, macOS, Linux, HTML5
Rating
(4)
AuthorDoooooom
GenreStrategy, Simulation
Made withConstruct
Tagsdigging, dirt, drones, equipment, mining, resource-management, Robots, Space
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse

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Click download now to get access to the following files:

Mined-linux64.zip 84 MB
Mined-mac64.zip 92 MB
Mined-win64.zip 79 MB

Development log

Comments

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(2 edits)

I played with it a few times, and I made more than 9 million, when get bored and quit the game. Gazillions of drones on the screen, and I get no lag at all, even if I zoomed out as far as I can.  I play it on a laptop with Intel 520 gpu.  (On Linux.)

Some kind of a tooltips or something that explains more, what exactly some of the equipments do, would be very nice.
I can't figure out what the water pumps are doing. If I don't build any, the game seems to run just fine.
What the scanners actually do?
What are those distributors do exactly, how and where they distribute power?

Matter reactor seems to do nothing. Once I build some and stop mining, to see how much money they generate from power,  I stared at the monitor for relative long time, but don't see anything.

What the pavings do? I see that the engineer drones build them automatically if they have nothing else to do, but why?

I have a suggestion, that if you select  something to build, keep it selected, until I choose something else or close the popup menu, or maybe until I right-click with the mouse to "unselect" it. It is very annoying that I always have to navigate back to the bottom with the mouse and click on what I like to build.  I don't build just one thing at a time, even in the very beginning of the game, I always build few generators. This one-by-one building is not good at all! I think there is even a bug, because sometimes it seems not selecting what I want to build; it build distributors, not what I clicked! It is do this randomly, like once when I tried to build several scanners to see what they doing, some of they somehow become distributors. There is no way that I missed the click, they are too far from each other!

And...well...the game seems to be a very-very pre-alpha something. Or at least, not much to do in it, and almost zero the challenge factor at this point. What I mean is that, when first started to play with the game, and figured out (or maybe doesn't even have to figure out anything, because it is so obvious) the coloured things are considered the ores or gems (you get the most money mining them) the light brown is the "dirt" (they mined fast, not much money in them) and the dark ones are the "rocks" (mined slower, not much money in them). So after I see this, I thought the best method is; if I try to mine in a way that I can reach the most of those coloured stuff, in the shortest path. Than I figured out, I just can literally select EVERYTHING and just sit back and watch how everything converted into money. All I need to do, sometimes build more power, more drones an collectors, maybe some drop-points so the collectors don't have to go that far. 

Another thing that it is impossible to build if there is some drone on the tile or even if it just sit on the next to that tile, where I like to build. Because you can't control the drones directly to move away, you lose lot of building space because of it. When you build something they are just "blueprints", not actual things until the engineers start building them. Even all the drones can walk through them, so I consider this as a bug, that you can't put something down, when drones are nearby.

Last thing is what I like to see in your game, is that, if i can delete those "blueprints" while the engineers don't start building them, or maybe even delete the buildings.

Well, I enjoyed the game. It is very good if you have too much free time to kill or just like to watch for hours how little pixels running around in your monitor...

I really hope, in the future, there will be more things in the game. So it will be not just an "interactive screensaver".

P.S.: I found another bug. Sometimes the minders "freeze". They do mining on tiles that are already mined, and even have pavings on them. The green outline prove this, because they are there around those tiles, and the miners just stay there, don't go to mine other tiles. They just stay there forever mining the nothing...

thanks for the feedback it's super helpful. How long did you play for in hours?

First, can you ANSWER those questions that I asked? After that we can talk more about your game...

I played again a new game, and find few (almost) game-breaking bugs. Here is a screenshot when I quit that game..
I tell all those bugs that I find if you answer my questions...

That's Just Rude Gofri.  This game is like a game in development that is being alpha tested. WE are the alpha testers. What WE think about the game is going to make it get changed. So don't hate this open development game because it has bugs. IT'S IN OPEN DEVELOPMENT which means that you can play the game while it is being developed. So don't hate the creator. How about you put down in the comments some of YOUR favorite games and I'LL tell you the bugs.

RUDE? What is rude in my comment? That I shared my thoughts about the game? Or that I shared what bugs I fund in the game, so the developer can fix it? Or my suggestions what I like to see in the final game?

How about YOU play THIS game a bit and share what you think about THIS game in a few sentence?

WTF wrong with you, dude?!?!

If you scrolled down you would see that I MADE a video. Okay the video is crap because I used screencastify. You will also see that I played this game long before you and the game still hasn't been updated. Reason: the Dev is busy. If you scrolled down you will see that he is switching to Construct 3 and unpacking his new house. Okay maybe like 160 days passed but making games is not easy, I tried doing tutorials on construct 2 and I couldn't figure it out. Yes the game has bugs. Even the dev admits that becuase this game as you said is in very pre-alpha.I admit that there are bugs becuase I played the game too. I was one of the FIRST commenters on this game, so I think I know what IM talking about. There you go my thoughts in a few sentences. Your Welcome.

(1 edit)

Just released a new update. The game now works in the newer engine. The service drones are now functional with the basic durability system that slows down units until they are repaired by the service drone. Tweaked some game play stuff.

Hopefully I can keep working more consistently on this project.

When is next update?

Not sure. Getting close to unpacking my new home and then I can work on it more.

Doom do you have discord? 

I think im the only one who gets positive figures. 

I had 5 million at one point...

How was the performance at that score with that much stuff built ?

It got laggy at points but it handled pretty well compared to other games, one problem I did have was sometimes my collectors would just freeze and do nothing... but I would just buy some more.

Same thing happened to me but by zooming all the way and not letting all your bots in your view it sped up alot. Remember that im doing this on a School Chromebook.

Thanks for the feedback on performance. There is a very large engine update coming for the development software I am using to make this that should speed up how the game performs significantly!

For me its a macbook pro...

Hey Doom I was wondering, I'm going to do a YouTube series on this, is there anything you want me to talk about, or anything you want to say?

Nothing in particular. Thanks to a great man I was able to get mined moved into construct 3 and I can start working on it again with the new features of C3. I think there is a lot i would like to add and polish as this is an alpha. The core concept should not change but I would like to overhaul the games operation a bit to increase the dynamics of the game along with the strategy. 

I am in the middle of moving and changing some stuff around for my family so it might be a couple weeks before I can get to this project again.

Ok cool! On the topic of new things, I had a few things I thought would be cool to see in there. I thought maybe research and automatic mining would be cool, as well as maybe being able to make processing machines on the surface, so you can make different things to sell.

Those are some good ideas. I really like the processing stuff idea and making things to sell instead of instantly getting money for returning ore.

Hey issue I was the one who uploaded that video down their and I was wondering that once Doom adds a save feature we should do a "Collaboration" Like we are competitors trying to beat the other.

Could a quick guide to how to play be added? as well as the hotkeys ?

This is pretty alpha and more a proof of concept. There is a lot of stuff to be added and all the standard stuff is going to be put in the game.

Hey ratheden I will upload a video soon on all the aspects.

Hey heres the First Looks And Introductions. Episode 1

Made by me. 

Wow thanks man, that was really cool. I would like to get back to this project soon after I move. 

I need to convert it to construct 3 and continue to work on it. I am hoping the other gentleman that worked on this will be able to help me do that.

Thank you, Whenever there are updates I will try to cover them. However the first thing you should do when you get the project up and running is the ability to program your bots.

When is next update?